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Writings about the business of design and strategy.

Apple Magic Trackpad - A Gesture Too Far?

Remember just a few years ago when Apple used to be lambasted for only shipping a one-button mouse, and there was constant speculation as to why the company stubbornly refused to offer a multi-button mouse? The line was always that more buttons would confuse people, even though PC users seemed to do just fine with them. Since the first Mighty Mouse, Apple's mice have added more complexity, but still, there's something about one-button products that Apple really likes — both the iPhone and iPad only have one button on the front surface. At the very least, Apple likes to minimize as much as possible the quantity of buttons on its products, sometimes effectively, other times with frustrating results.

Today Apple launched the Magic Trackpad ("magic", "amazing", "genius" - hmmm, I think I see a trend in how Apple names and talks about its products...), which aims to do away with the mouse, an interface device that Apple first popularized with the Macintosh. It's intended to mimic the rich capabilities that trackpads have acquired on laptops (and similar capabilities on the iPhone/iPad) and transfer it to a desktop setting. It sits nicely alongside the existing Apple wireless keyboard, and behaves just like the much smaller trackpads on laptops. Personally, if I'm using a mouse it's mostly because it works better than a trackpad for precision graphics, but I can see the Magic Trackpad working for a lot of people.

I love the fact that Apple is building a physical vocabulary of gestures that will surely continue to grow and find new applications across multiple product types. However, the number of things this Trackpad can do has become so large it actually includes a cheat sheet on the back of the box. It does make one rather nostalgic for the simple old days of single-button mice. So was the old mouse really about not confusing people, or more of a choice about minimalist aesthetics? My guess is the latter.