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Conference insights from Vancouver and Boston to Paris and Beijing.

Roam Ropes Headphones: Reflecting on the Design Inspiration

Fluidity and motion are what we experience in real life. The best moments are split seconds in time when we careen aimlessly like tumbleweed, and suddenly realize, with stunning clarity, that you are going somewhere. Usually, for me, these moments come with a soundtrack. So my ability to quickly access music should be able to keep up with my journey.

Mobile Design Will Enhance the Lives of Smallholder Farmers

Approximately 500 million underserved smallholder farmers (small single family farms) around the world lack access to critical information, financial services, and markets needed to support their livelihood. With mobile phone penetration in the developing world exceeding 70%, the mobile channel presents a compelling market opportunity to deliver life-changing services to these marginalized farmers. 

Conversations about Reimagining Cities

Over the summer a number of frogs participated in the New Cities Summit in Dallas. We had a number of conversations with some of the brightest minds on how to go about designing the cities of the future. The following are a few of the most interesting conversations we had.

SXSW PanelPicker Now Open - Vote for frog!

Summer may be coming to a close, but the SXSW season is just warming up! This week, SXSW Interactive opened their PanelPicker voting system that allows the Internet community to weigh in on the sessions they want to see next March.

Code the Future

On July the 19th frog Milan hosted, a hackathon calling all coders who would like to work on the cutting edge of design and technology.

Crises, Conflict, and Data: Creating an Open Platform for Humanitarians

Information Management Office, Fredy Gamez, examines crisis data plotted across the region using OCHA Colombia’s Monitor system. Photo credit: Yumi Endo

Google’s Material Design Video Recreated in Keynote

During this year’s annual I/O conference, Google revealed Material Design, a responsive design language that aims to unify all their products, platforms, and devices. Google's promotional video amplifies the compelling theory of a rationalized space and system of motion found in Material. Videos like this are common in the industry, and are often made using Adobe After Effects -- a very powerful video, motion graphics, and compositing application. As an interaction designer working at frog, I am tasked with communicating to clients how a system works and what an application looks and feels like. Producing a high fidelity animated video like the one Google created for Material is certainly a possibility, but it often requires additional time, scoping, and resources. Instead, I use Keynote because you can tell the same story just as effectively in much less time.

Creating the Citizen Experience in Myanmar

A few months ago we wrote about, Point B Design + Training (pointB), which launched in Mawlamyine, Myanmar. pointB is setting out to tell a new story in Myanmar’s emerging democracy: they have goals intended to develop a new generation of makers who will lead change by tackling their community’s social issues. These change agents are 17 young adults who have completed their traditional schooling in Engineering, Education, Zoology, and some are even working in local government offices. They are looking to bring a new way of thinking to their work and community.

Eyeo 2014: Art in the Age of Data

Photo credit: Compfight via Flickr

UX for Good: Activating the Rwandan Rebirth

What happens when you gather 10 designers from all over the globe, make them fly to three different continents in seven days, to focus on one complex social problem in the world?