Approximately 500 million underserved smallholder farmers (small single family farms) around the world lack access to critical information, financial services, and markets needed to support their livelihood. With mobile phone penetration in the developing world exceeding 70%, the mobile channel presents a compelling market opportunity to deliver life-changing services to these marginalized farmers.
Over the summer a number of frogs participated in the New Cities Summit in Dallas. We had a number of conversations with some of the brightest minds on how to go about designing the cities of the future. The following are a few of the most interesting conversations we had.
Summer may be coming to a close, but the SXSW season is just warming up! This week, SXSW Interactive opened their PanelPicker voting system that allows the Internet community to weigh in on the sessions they want to see next March.
On July the 19th frog Milan hosted, a hackathon calling all coders who would like to work on the cutting edge of design and technology.
Information Management Office, Fredy Gamez, examines crisis data plotted across the region using OCHA Colombia’s Monitor system. Photo credit: Yumi Endo
During this year’s annual I/O conference, Google revealed Material Design, a responsive design language that aims to unify all their products, platforms, and devices. Google's promotional video amplifies the compelling theory of a rationalized space and system of motion found in Material. Videos like this are common in the industry, and are often made using Adobe After Effects -- a very powerful video, motion graphics, and compositing application. As an interaction designer working at frog, I am tasked with communicating to clients how a system works and what an application looks and feels like. Producing a high fidelity animated video like the one Google created for Material is certainly a possibility, but it often requires additional time, scoping, and resources. Instead, I use Keynote because you can tell the same story just as effectively in much less time.
A few months ago we wrote about, Point B Design + Training (pointB), which launched in Mawlamyine, Myanmar. pointB is setting out to tell a new story in Myanmar’s emerging democracy: they have goals intended to develop a new generation of makers who will lead change by tackling their community’s social issues. These change agents are 17 young adults who have completed their traditional schooling in Engineering, Education, Zoology, and some are even working in local government offices. They are looking to bring a new way of thinking to their work and community.
Photo credit: Compfight via Flickr
What happens when you gather 10 designers from all over the globe, make them fly to three different continents in seven days, to focus on one complex social problem in the world?
Humanitarian work is rapidly evolving. As crises emerge and unfold, digital technologies and networked communities are changing the way information is collected, distributed, analyzed, and acted upon. The UN’s Office for the Coordination of Humanitarian Affairs (OCHA) published a comprehensive report on the impact of these technologies and made a powerful statement calling for “more diverse and bottom-up forms of decision-making – something that most Governments and humanitarian organizations are not designed for." With an abundance of information being produced around crisis events, there is a need to rethink how technology is used in support of humanitarian action.