By David Sherwin - February 21, 2011

In early February, a number of frogs attended this year's Interaction 11 conference, sponsored by the Interaction Design Association (IxDA). Our time in Boulder began with a fresh blanket of snow and ended with all-you-could-drink absinthe at the closing night party. In my contribution for the conference, I taught a three-hour workshop called "Better Ideas Faster: Effective Brainstorming for Interaction," which focused on the unique tools and techniques that interaction designers bring to bear in translating research findings into actionable design concepts that cohere into large-scale systems.
This year's conference has been hard for me to summarize—not because of the absinthe, mind you—and in combing through my notes and reflecting on the experience, more questions have emerged than coherent themes.
By David Sherwin - January 5, 2011

Until the end of the year, I'll be sharing design challenges from my book Creative Workshop: 80 Challenges to Sharpen Your Design Skills, which was just released by HOW Design Press. The book consists of 80 creative challenges that will help you achieve a breadth of stronger design solutions, in various media, within any set time period. Each exercise includes compelling visual solutions from other designers and background stories to help you increase your capacity to innovate. Here's the last one in this series, "Thinking Outside the Wrist."
By David Sherwin - December 22, 2010

Until the end of the year, I'll be sharing design challenges from my book Creative Workshop: 80 Challenges to Sharpen Your Design Skills, which was just released by HOW Design Press. The book consists of 80 creative challenges that will help you achieve a breadth of stronger design solutions, in various media, within any set time period. Each exercise includes compelling visual solutions from other designers and background stories to help you increase your capacity to innovate. Here's the fifth one in this series, "The Game of Sustainability."
By David Sherwin - December 16, 2010
Until the end of the year, I'll be sharing design challenges from my book Creative Workshop: 80 Challenges to Sharpen Your Design Skills, which was just released by HOW Design Press. The book consists of 80 creative challenges that will help you achieve a breadth of stronger design solutions, in various media, within any set time period. Each exercise includes compelling visual solutions from other designers and background stories to help you increase your capacity to innovate. Here's the fourth one in this series: "Reduce, Reuse, Redecorate."
By David Sherwin - December 8, 2010

Until the end of the year, I'll be sharing design challenges from my book Creative Workshop: 80 Challenges to Sharpen Your Design Skills, which was just released by HOW Design Press. The book consists of 80 creative challenges that will help you achieve a breadth of stronger design solutions, in various media, within any set time period. Each exercise includes compelling visual solutions from other designers and background stories to help you increase your capacity to innovate. Here's the third one in this series, "Future-Casting."
By David Sherwin - December 1, 2010

Until the end of the year, I'll be sharing design challenges from my book Creative Workshop: 80 Challenges to Sharpen Your Design Skills, which was just released by HOW Design Press. The book consists of 80 creative challenges that will help you achieve a breadth of stronger design solutions, in various media, within any set time period. Each exercise includes compelling visual solutions from other designers and background stories to help you increase your capacity to innovate. Here's the second one in this series, "TechnoYoga."
By David Sherwin - November 17, 2010

Until the end of the year, I'll be sharing design challenges from my book Creative Workshop: 80 Challenges to Sharpen Your Design Skills, which was just released by HOW Design Press. The book consists of 80 creative challenges that will help you achieve a breadth of stronger design solutions, in various media, within any set time period. Each exercise includes compelling visual solutions from other designers and background stories to help you increase your capacity to innovate. Here's the first one, "More Is Less."
By David Sherwin - August 19, 2010

Something people with creative jobs always struggle with, myself included, is that creativity often likes to take its sweet damned time. We're forced into all sorts of habits and rituals that we feel will help us get to ideas more quickly. Totems of one such ritual sits on my desk: a pile of postcards at least three inches tall, sent to my wife and me from people all over the world. They serve as a reminder that creativity flows from well-considered constraint, married to daily discipline.
By David Sherwin - June 19, 2010
The following I'd written in preparation for my presentation with Justin Maguire, "Work in Progress: Thoughts on Design Leadership", delivered on April 14 for AIGA Seattle's "Design Business for Breakfast" Series.
I'd like to pose a question to you: What does it mean to be a design leader?
By David Sherwin - May 13, 2010

When I first started working at frog, the people around me kept referring to the problems we were tackling as "problem spaces." When pressed, no one could give me an answer as to why, so I went out and tried to find one for myself. And I think the beginnings of an answer just might be—at least metaphorically—in the splendor of the night sky, full of glistening stars.