Crises, Conflict, and Data: Creating an Open Platform for Humanitarians

Information Management Office, Fredy Gamez, examines crisis data plotted across the region using OCHA Colombia’s Monitor system. Photo credit: Yumi Endo



“虽然电脑已经开始将我作为人类传感器的研究对象,但在我看来,我们仍然是一个团队。”—Hammans Stallings青蛙设计首席策略师

从2013年夏天起,青蛙设计的上海办公室,就以数据的形式,每天24小时实时开放给全球其他地方的同事们。在此之前,公司的高级技术专员Markus Boelter在办公室里做了一系列改动,比如在屋顶装上红外线探测装置,将照明替换成智能灯泡,用互联网把空调、空气净化器等传统电器设备连接起来,让它们源源不断地产生数据,并让这些数据开始自动陈述关于这个办公室的事实——傍晚5点,红外线数据显示这间办公室走进了一个人,屋里的其他人反应平静,那个人可能是某位员工,准备来和同事们一起加班,当时办公室里有一半区域开着灯,空调正在运转,温度显示在公司内部的网页上。

Google’s Material Design Video Recreated in Keynote

During this year’s annual I/O conference, Google revealed Material Design, a responsive design language that aims to unify all their products, platforms, and devices. Google's promotional video amplifies the compelling theory of a rationalized space and system of motion found in Material. Videos like this are common in the industry, and are often made using Adobe After Effects -- a very powerful video, motion graphics, and compositing application. As an interaction designer working at frog, I am tasked with communicating to clients how a system works and what an application looks and feels like. Producing a high fidelity animated video like the one Google created for Material is certainly a possibility, but it often requires additional time, scoping, and resources. Instead, I use Keynote because you can tell the same story just as effectively in much less time.

Creating the Citizen Experience in Myanmar

A few months ago we wrote about, Point B Design + Training (pointB), which launched in Mawlamyine, Myanmar. pointB is setting out to tell a new story in Myanmar’s emerging democracy: they have goals intended to develop a new generation of makers who will lead change by tackling their community’s social issues. These change agents are 17 young adults who have completed their traditional schooling in Engineering, Education, Zoology, and some are even working in local government offices. They are looking to bring a new way of thinking to their work and community.

Eyeo 2014: Art in the Age of Data

Photo credit: Compfight via Flickr

UX for Good: Activating the Rwandan Rebirth

What happens when you gather 10 designers from all over the globe, make them fly to three different continents in seven days, to focus on one complex social problem in the world?






A New Vision for Humanitarians and Open Data

Humanitarian work is rapidly evolving. As crises emerge and unfold, digital technologies and networked communities are changing the way information is collected, distributed, analyzed, and acted upon. The UN’s Office for the Coordination of Humanitarian Affairs (OCHA) published a comprehensive report on the impact of these technologies and made a powerful statement calling for “more diverse and bottom-up forms of decision-making – something that most Governments and humanitarian organizations are not designed for." With an abundance of information being produced around crisis events, there is a need to rethink how technology is used in support of humanitarian action.   

Gamification for Healthcare Products: Avoiding Common Pitfalls

Perhaps the greatest challenge designers face when creating new products intended to improve a person’s health is ensuring proper use and adherence. A user may adopt the product initially with optimism or even enthusiasm, but over time, we often see waning engagement and inconsistent use.  This is a big problem when the efficacy of the product depends on long-term use.