Creativity and the business of social innovation.

I just got back from Vancouver IxDA. Had a great time but seem to have kicked up a bit of a controversy by declaring that, as interaction designers, our medium is not technology – it's behavior. I must admit to a certain amount of surprise at the strong response, and I appreciate the immediate back up from my cohort, Jon Kolko (you can see my slides - mostly visuals - here). It is very interesting to me that this statement would seem controversial, even novel in this community. And I think it says a lot about the state of our discipline.
There is universal acceptance of a holistic approach to human centered design within this community – generally referred to as 'experience design' (not my preferred term). This approach considers all of the contexts surrounding use and then tries to build a unified interaction model to support user needs over time, across these contexts. It focuses not just on expressed needs but on those that are unexpressed: the emotions, motivations, and desires that shape user engagement over time. In fact, more and more of our clients are looking for our help in identifying these latent, unmet needs. So, it is interesting to find designers who are very comfortable, in fact insistent, on this holistic approach and yet spooked by the idea that we are in the 'behavior business'.
It strikes me that this issue may be at the core of why we don't always get the respect we feel like we deserve in the business community. It is confusing to them: here we are pushing the value of ethno, design research, and consumer insights, and yet we don't really have a solid behavioral model to plug our insights into. Maybe we would spend less time trying to explain the business value of what we do if we made this model a much more explicit part of our approach and took some more responsibility for the ways in which we do (and don't) influence behavior?
When I sit down to talk with clients in healthcare or financial services about issues like diabetes or financial management they are very clear about the value of behavior to their businesses. And eager for our help in understanding how consumer behavior is changing and how to support and influence that behavior. Guys like BJ Fogg, Dan Lockton, and Jess McMullan are writing very eloquently on the topic, and have been for some time. If you haven't read up on Behavioral Economics, Persuasive Technology, and Design with Intent, then you should give it a try.
I sense that much of discomfort has to do with our role in 'influencing' behavior. It goes against the sense that we should be somehow impartial as designers. That we should not impose our intent or manipulate outcomes. That the best designs allow people to address their own needs and fulfill their own goals free from intrusion or intervention from us, the designer. This is a very serious question: are you willing to trade some of this perceived impartiality in order to bring about meaningful change? If we, as a community, are not willing to invest some effort and yes, exert some influence, through the products and services we design, then how exactly will these changes come about?
Have to respectfully disagree
James - February 11, 2009
I can understand why your audience reacted strongly. With all due respect, I feel you're mixing up two related, but very different, things. In truth, neither one is in a 'medium' of behaviour, rather it's about understanding (and sometimes guiding) behaviour to the benefit of both you and the user.
Experience design and interaction design both place the end-user first. However, experience design in my mind covers the broad range of how someone feels as a result of interacting with you on some level. Shaping, affecting, understanding and guiding the interaction.
It can cover everything from customer service to buying something online, to how well a system works for them. When we look at interaction design then we're talking about the specifics of interacting with a system. I'm sure you could apply interaction design to more than just technology, but since you were at a web development focused conference, then you're pretty much in that context.
As it applies to the web, then interaction design is definitely about how the interface is designed to assist in human-computer (or human-browser if you like) interaction.
I honestly don't even think that you could consider behaviour a medium, unless you were maybe a behavioural psychologist.
The mind is a terrible thing to waste...
Jeff Parks - February 12, 2009
Hi all,
I fail to understand how emotion and other fundamental human traits, aren't recognized as critical, first and foremost, in every discipline.
We build solutions, whether they are online, material products, services, for other people. How can we design, regardless of your title or approach, unless we understand the essence of what makes us human?
We aren't machines; yet many continue to design and build, (less so today than in the past five years) like developers write code. If x=1 then do this. If x=2 then do this.
Human beings are far more complex and unpredictable. (Prior to my career in Information Architecture, I was a Cognitive Rehabilitation Therapist working with people with acquired brain injuries, helping people learn to walk and speak again.) We are social animals; we need to connect with other people in real and meaningful ways.
As Robert points out...
"...it is interesting to find designers who are very comfortable, in fact insistent, on this holistic approach and yet spooked by the idea that we are in the 'behavior business..."
(A great resource on this notion is "A Whole New Mind - Why Right-Brainers will Rule the Future" by Daniel H. Pink.)
I've never understood, or cared, about the "defining the damn thing" arguments b/c ultimately the only ones who care about this discussion are those within the profession.
In fact, I would argue that if we spent less time arguing over who has the better approach, and spent more time learning from one another about how we tackle projects, we'd advance the conversation in every discipline, making all stronger as a result.
In short, all IT / design problems, fundamentally, are people problems. Learn to communicate and understand the people for whom you are designing, and those with whom you are working; and the rest will evolve through the sharing of experiences and knowledge to create great design/products/services.
My two cents...
Jeff
In violent agreement
Greg Petroff - February 12, 2009
Hi Robert,
Your talk, from my perspective was one of the most cogent explanations of what we do and why we do it I have ever heard. Our community has grown from people who are making things every day and have not really had the time to consider that A) what we make influences behavior for good or bad and that B) if this is true then behavior can be and should be part of the design brief.
I was glad you made your case as strongly as you did and with real examples. It was important to drive the idea into collective conversation right now and you did it masterfully! Thanks.
anthropology connection
Chris Loughnane - February 12, 2009
Numbers-based people (read: most clients) love to see inputs that are plugged into a system in order to produce profitable outputs. The problem you describe is the same problem applied cultural anthropologists have: your process isn't based on math like engineering or physics. Some in anthropology think along the same lines as yourself, and champion a more robust, explicit procedure/model for their work. Other's think (and I agree) that human behavior is so complex that any model is guaranteed to be incomplete. However, once a model (incomplete or no) exists people become comfortable with the results, even though the model that produced them might be faulty.
I am an engineer myself so my only familiarity with interaction design is with the designers at the firm I work for, however it does seem that there is enormous overlap between IXD and cultural anthropology
It strikes me that this issue may be at the core of why we don't always get the respect we feel like we deserve in the business community. It is confusing to them: here we are pushing the value of ethno, design research, and consumer insights, and yet we don't really have a solid behavioral model to plug our insights into. Maybe we would spend less time trying to explain the business value of what we do if we made this model a much more explicit part of our approach and took some more responsibility for the ways in which we do (and don't) influence behavior?
Have to respectfully disagree
Robert Fabricant - February 12, 2009
I appreciate all of the thoughtful comments on my post. These distinctions are slippery and getting caught in definitions is not the point. I took some liberty by referring to behavior as a 'medium' and am not surprised to be called out for the turn of phrase. That said, I think the focus on behavior is sound and accurate. Experience is much too vague for me. And many would argue that it is something personal, that we each 'experience' individually, through our own perception of the world. Behavior can be observed and thus influenced. Experiences cannot be designed.
This still leaves a number of questions:
Where is the boundary between behavior and interaction?
Does interaction imply a system as you indicate?
We design many products at frog - toothpaste tubes for example - that don't involve systems, yet involve interaction design. In my talk I used cylinder seals as a beautiful example of interaction design from more than 5,000 years ago. I referred to them as the world's 'first information appliance' - highly portable, wearable, display-agnostic, compressed, multimedia, encrypted...it is an astonishing example of someone taking the technical capabilities of the time (stone-carving) and designing them to better suit human behavior. Would you disagree?
Human Behavior, Cognition and Biomechanics
mTp - February 12, 2009
Hello,
I didn't think you stated the behavior issue strong enough. I even felt half way through Sunday that I was sitting in more conversations about art then I was about interaction design. I realized at that time that maybe I picked the wrong presentations. However, I had the feeling that this year was leaning heaviliy toward the artist, architect, and anthropologist.
There were talks trying to distinguish interaction design from HCI and UI design as if they were doing something else. I was educated as an Industrial Engineer and Human Factors and Ergonomics Engineer. I have spent 14 years doing interaction design for highly complex systems and cannot imagine how you can design without understanding human behavior and human abilities (both cognition and biomechanics). If I do not incorporate this in the designs I have a less than optimal solution.
Thank you for the reference to the slides and the fabulous examples of influencing behavior through design. Maybe I can follow you next time and present on facilitating cognition through design. Then they won't just mutter about behavior as a medium - they will complain that the concerns of people are taking over the interaction design conference ... lol
mTp
Similar thoughts about information architecture
Dorian Taylor - February 12, 2009
I had a similar notion around how information architecture isn't about information technology, but about information proper. The former shifts constantly and is a chore to keep up with, the latter is effectively constant. Same goes for interaction design (which, of course, heavily overlaps).
Behavior is our goal, tech can lead us there...
Nurit Peres - February 14, 2009
Came by to say you had a great talk, I loved your images and references... and the great way it was all integrated with your talk.
I totally agree that what we do is about people behavior, but for many of us it is also about technology, technology that should serve or work for people. At Frog you may be doing a wider variety of products, some are not technology related, but for me, working in a software company and many like me who came to the conference, our work is a lot about technology. The goal, as I see it is behavior, selecting the road there requires understanding technology.
I wander though where do you stand regarding the notion of "making" that also came up at the conference. For me to understand people and behavior is crucial for our profession while making (and technology) are tools or means to achieve the "best we can" solution...
To be clear...
Andrei Herasimchuk - February 17, 2009
Robert, you stated in the talk on slide #4 that Interaction Design is not about COMPUTING technology, which I think you can make a good case for given that people don't realize the extent of the definition of "technology." But on slide #7 you then conflated "computing technology" with all "technology."
I think this is the problem I have with the talk overall, which by the way was the best at the conference.
To claim that interaction design is solely about behavior is at best only half of the discussion or argument. Interaction Design uses technology (computing, printing, product-making, forms to fill out at the post office, ticketing systems for toll bridges, pick your poison) to create solutions that work with designed or intended behavior. It's no different in other design mediums. Sure, graphic design is about communication, but to ignore the various technologies needed to communicate in the profession (typesetting, how ink flows on paper, photography, how printing technology works at billboard sizes, graffiti on walls, again, pick your poison) means you are attempting to create communication outside the mediums of how it will be delivered and consumed. I'm not sure how that line of thinking helps the profession when the profession already suffers from too many people without the proper skills of craft to execute on their design visions and think those skills are not needed on the job in the first place.
I would claim that the medium is very much "technology" in the truest sense of the term. The core and context however is behavior. A great Paul Rand quote that has relevance to that line of thinking:
Graphic design-
which fulfills aesthetic needs,
complies with the laws of form
and the exigencies of two-dimensional space;
which speaks in semiotics, sans-serifs,
and geometries;
which abstracts, transforms, translates,
rotates, dilates, repeats, mirrors,
groups, and regroups-
is not good design
if it is irrelevant.
Graphic design-
which evokes the symmetria of Vitruvius,
the dynamic symmetry of Hambidge,
the asymmetry of Mondrian;
which is a good gestalt;
which is generated by intuition or by computer,
by invention or by a system or coordinates-
is not good design
if it does not communicate
I think people in this field are struggling with the same concept. Interaction Design is irrelevant if it does not engage in designed behavior or help people to behave in ways that allow for progress or fulfillment of their goals or tasks.
That is the core, I would agree. And the medium is not about computing technology specifically. That I would agree with as well. But Interaction Design's medium is still technology in the truest sense of the word. That's the distinction I draw.
having missed out . . .
Helene Day Fraser - February 18, 2009
As a designer based in Vancouver I am disappointed that I somehow missed IxDA and your talk. Your comments on designing behavior have struck a cord. I can understand how the notion of designing behavior will throw many off - set them to seeing warning blinkers. I wonder, however, if perhaps this notion would be better understood if you used as the starting point the objects/systems themselves and not the designer. Peter Paul Verbeek's recent work looks beyond the idea of technology's role as one to serve and work for us and proposes to define the ethics of objects themselves. If objects/ technology is understood to be embodied with ethics, if we understand that the user and the designer have reciprocal relationships with the things used and designed perhaps the notion that a god stance is associated with "designing behavior" can be left behind.
IxD as web is so naive
Jamin Hegeman - February 19, 2009
I find it disturbing that the people within the interaction design community continue to cling to interaction design as web design or as needing to be associated with technology. It's such a limited view, and odd given interaction design has its roots in the pre-web world. Oh, and the IxDA conference as a "web development focused conference," that's funny!
Design, Behaviors, and Ethics
Kip - February 20, 2009
Robert, wish I could have been there to hear you speak.
I, too, am surprised that many designers are resistant to the idea of "designing for behaviors." Yet, having attended last year's Ixda conference, it seems expected. At the end of last year's conference, there was a big hoorah, when someone stated that we're finally coming together at a conference where we don't have to talk about definitions, especially explaining to others what it is that we do. The audience went wild. More so than the content of the conference, the novelty lied in the coming together of like-minded people.
Yet I was a bit disappointed. If it were an engineering conference, I might have understood the big hoorah. But design is perplexing and wonderful in that there is no set subject matter and definition. Hence, to your point, the medium of behavior could be applied to anything. I found this article particularly interesting (you may already be familiar with it). It's an article from the NYTimes that came out a while ago. In the spirit of Project M, a group of people wanted to address the problems of sanitation in Africa - how people don't feel the need to wash their hands after using the bathroom. They looked to marketing techniques derived from research done at places like Proctor & Gamble. It is a story of modifying consumer behavior habits, which we are capable of doing (http://www.nytimes.com/2008/07/13/business/13...).
I think what's missing from the conversations among designers is the very thing that Helene Day Fraser points out. We're at the point where we have the capability to suggest and possibly shape behaviors. But the art of argument (what shapes products) does not always include a discussion on the principles (ethics) that gives the arguments guidance. At best, I feel discussions on ethics are very shallow. If we truly are the gatekeepers of shaping behavior, should we not also be concerned with having the proper/right set of values to guide our power to create?
I think it would also do our interaction community some good to also go back and reflex on what technology means - in it's original definition, it has a much richer meaning than the contemporary understanding of the term.
Design as behavior = north star
Ross Popoff-Walker - March 3, 2009
I loved this so much I blogged about it: http://tinyurl.com/d7lmmd
Please, continue to behave badly, muck things up, challenge the norms -- I found these slides inspirational.
Designing to change user behavior isn't all that far from designing to meet user needs. And it opens up a whole wealth of potentiality for looking at how design can effect everything from advertising to sustainability.
Great ideas, but...
Jason Nestwood - March 27, 2009
I totally agree that what we do is about people behavior, but what's the difference between what we do and behavioral engineering or applied behavior analysis?
Interaction design should be conceived as a sub-discipline of behavioral psychology?
Great Idea
Dita - January 22, 2010
About people behavior, i still don't get idea about this. thank for your post.
regard,
Car Wallpaper