During this year’s annual I/O conference, Google revealed Material Design, a responsive design language that aims to unify all their products, platforms, and devices. Google's promotional video amplifies the compelling theory of a rationalized space and system of motion found in Material. Videos like this are common in the industry, and are often made using Adobe After Effects -- a very powerful video, motion graphics, and compositing application. As an interaction designer working at frog, I am tasked with communicating to clients how a system works and what an application looks and feels like. Producing a high fidelity animated video like the one Google created for Material is certainly a possibility, but it often requires additional time, scoping, and resources. Instead, I use Keynote because you can tell the same story just as effectively in much less time.
A few months ago we wrote about, Point B Design + Training (pointB), which launched in Mawlamyine, Myanmar. pointB is setting out to tell a new story in Myanmar’s emerging democracy: they have goals intended to develop a new generation of makers who will lead change by tackling their community’s social issues. These change agents are 17 young adults who have completed their traditional schooling in Engineering, Education, Zoology, and some are even working in local government offices. They are looking to bring a new way of thinking to their work and community.
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What happens when you gather 10 designers from all over the globe, make them fly to three different continents in seven days, to focus on one complex social problem in the world?
Humanitarian work is rapidly evolving. As crises emerge and unfold, digital technologies and networked communities are changing the way information is collected, distributed, analyzed, and acted upon. The UN’s Office for the Coordination of Humanitarian Affairs (OCHA) published a comprehensive report on the impact of these technologies and made a powerful statement calling for “more diverse and bottom-up forms of decision-making – something that most Governments and humanitarian organizations are not designed for." With an abundance of information being produced around crisis events, there is a need to rethink how technology is used in support of humanitarian action.
Perhaps the greatest challenge designers face when creating new products intended to improve a person’s health is ensuring proper use and adherence. A user may adopt the product initially with optimism or even enthusiasm, but over time, we often see waning engagement and inconsistent use. This is a big problem when the efficacy of the product depends on long-term use.
This time last year, drones were a hot topic of conversation. The discussion focused on the military use of drones, which lead to widespread negative sentiment among the general public. It was also around this time that frog started exploring the positive potential of drones as a personal device for everyday people.