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Writings about the business of design and strategy.

The Hardware Gets All the Glory

In my earlier post on Apple as the Zeitgeist company, Monika makes an interesting observation in her comment:

We all love all things Apple and "couldn't" do without our MacBooks and IPhones anymore. Really? In the end, Apple still makes products. Sure great ones, but not irreplacable ones. However, if Google would cease to exist tomorrow my world and probably the world in general would shut down as well. Google and similar companies do not produce anything, they just enable me to do what I need to do as a knowledge worker and want to do as a digital native.

I find this a fascinating phenomena: we as humans still emotionally gravitate much more toward physical objects than we usually do to nebulous digital experiences or other service components, almost regardless of the relative value of each on an objective level.

This is something I talk about in the chapter on Convergence in my book, as it is a critical thing to understand when creating ecosystems that combine hardware, software and service elements. I've seen it happen more than once where a company wanting to create such an ecosystem gets hung up on the hardware, but ignores the software or service pieces, or the background enablers that are vital to making the ecosystem work well. The hardware hogs the spotlight at the expense of the other pieces, I think because it is so visceral. The challenges in bringing the other less concrete pieces to life are important, but less immediate. Frankly they can often be quite dull.

In the book I make the analogy of trains. People love trains, especially my fellow Englishmen. Steam trains in particular hold a fascination because they seem so alive. Today we are so used to our technologies working invisibly or microscopically that it is a real treat to see pistons driving wheels, clouds of steam billowing out, and hear lots of loud and wonderful noises as the locomotive powers along.

You don't see the same level of interest in railroad track, switching stations, or timetables, however. The in-your-face hardware gets all the attention.

Trains as products are fascinating - but worthless. But trains as part of a railway ecosystem are tremendously valuable.

So it goes with most ecosystems. It's fine for consumers to focus their attention on the hardware, but if you're developing an ecosystem you can't indulge that bias. This is the mistake we see clients make when they say they want the iPod/iPhone of their industry - they forget that it's the ecosystem that makes them a success, the hardware is just the hook. You must pay attention to every detail, no matter how invisible or dull it may be to the end consumer. Only when all those details are taken care of (and believe me Apple sweats those details more than just about anyone else) will the ecosystem really sing.

[The picture above, by the way, is one I took on the platform of a German train station. Taking a train in Germany is a completely different experience than in the US, and they've really got the whole thing dialed. The platforms are much longer than most of the trains, so this poster shows you where your train will arrive relative to your position on the platform, and there are several of these posters at different points on each platform. While the German train system is generally quite high-tech, here they went with a decidely low-tech solution - a piece of red string taped to the poster to show where you are standing in relation to the train and the different classes of cars (shown in different colors). Wonderful.]