为产品设计“心智模型”

清晨六点半,厨房里突然传来水开了的声音。伴着依旧朦胧的睡意,我轻轻地起床,摸索着向厨房走去。经过浴室的时候,听见邻居家的洗衣机已经开始工作了。此时,厨房里又传来研磨的声音,于是我继续前进去一探究竟。进门的那一刻,一股熟悉的浓香扑面而来,温润而又醇厚。虽说闹钟还未响,然而豆浆机似乎认为是时候给我来杯豆浆了。

产品进化改变交互方式

对于时下大部分的产品,我们通常用一个开关或者一个手势就能启动,为了确保它们按照我们的要求,我们可能还需要再提供一些必要的信息与指令。长期以来,掌控是普遍认同的体验设计基本原则之一。遵循这个原则的产品往往服从指令、响应迅速、符合预期并且恪守其责。依据明确的需求与目标,我们创造出这些产品,使他们成为我们的左膀右臂,让我们得以更快、更好、更轻松地完成我们想做的事情,使不可能成为可能。

(不)完美的奇点:数字外表的谬论

 

全新数字自我正在快速崛起,旧有的敏感性模拟已经逐渐落后,我们对这种不可避免的整合的悲喜交集的态度,一路推动着传感技术走到了发展的奇点。

不只是伦理问题,这种源于社会心理学基本原则的紧张情绪是一种非语言的信号,它在很大程度上决定着人类思考和感知的方式。 这些信号所能传递的信息与语言同样丰富,某种程度上甚至比语言更容易为人所接受。身体姿势、眼球运动、语调以及其他暗示能够呈现出我们的精神状态,诠释出我们是否感到紧张或自然,甚至是在撒谎。

Code the Future

On July the 19th frog Milan hosted, a hackathon calling all coders who would like to work on the cutting edge of design and technology.

Crises, Conflict, and Data: Creating an Open Platform for Humanitarians

Information Management Office, Fredy Gamez, examines crisis data plotted across the region using OCHA Colombia’s Monitor system. Photo credit: Yumi Endo

用传感数据洞悉世界

 

“虽然电脑已经开始将我作为人类传感器的研究对象,但在我看来,我们仍然是一个团队。”—Hammans Stallings青蛙设计首席策略师

从2013年夏天起,青蛙设计的上海办公室,就以数据的形式,每天24小时实时开放给全球其他地方的同事们。在此之前,公司的高级技术专员Markus Boelter在办公室里做了一系列改动,比如在屋顶装上红外线探测装置,将照明替换成智能灯泡,用互联网把空调、空气净化器等传统电器设备连接起来,让它们源源不断地产生数据,并让这些数据开始自动陈述关于这个办公室的事实——傍晚5点,红外线数据显示这间办公室走进了一个人,屋里的其他人反应平静,那个人可能是某位员工,准备来和同事们一起加班,当时办公室里有一半区域开着灯,空调正在运转,温度显示在公司内部的网页上。

Google’s Material Design Video Recreated in Keynote

During this year’s annual I/O conference, Google revealed Material Design, a responsive design language that aims to unify all their products, platforms, and devices. Google's promotional video amplifies the compelling theory of a rationalized space and system of motion found in Material. Videos like this are common in the industry, and are often made using Adobe After Effects -- a very powerful video, motion graphics, and compositing application. As an interaction designer working at frog, I am tasked with communicating to clients how a system works and what an application looks and feels like. Producing a high fidelity animated video like the one Google created for Material is certainly a possibility, but it often requires additional time, scoping, and resources. Instead, I use Keynote because you can tell the same story just as effectively in much less time.

Creating the Citizen Experience in Myanmar

A few months ago we wrote about, Point B Design + Training (pointB), which launched in Mawlamyine, Myanmar. pointB is setting out to tell a new story in Myanmar’s emerging democracy: they have goals intended to develop a new generation of makers who will lead change by tackling their community’s social issues. These change agents are 17 young adults who have completed their traditional schooling in Engineering, Education, Zoology, and some are even working in local government offices. They are looking to bring a new way of thinking to their work and community.

Eyeo 2014: Art in the Age of Data

Photo credit: Compfight via Flickr

UX for Good: Activating the Rwandan Rebirth

What happens when you gather 10 designers from all over the globe, make them fly to three different continents in seven days, to focus on one complex social problem in the world?

触手可得的医用氧气

 

氧气的“代沟” 

卢旺达和肯尼亚的新生儿死亡率是美国的8到10倍,造成这一现状的前六大原因都与呼吸衰竭有关——而在大部分情况下,如果新生儿出生环境的通风与供氧条件合理的话,这些悲剧都是可以避免的。但不幸的是,目前东非地区的医疗氧气供应非常匮乏,且昂贵而不可靠。

在青蛙设计的帮助下,通用电气决定解决这个问题。我们的合作方式是,由通用电气提供设备——价值五十万美元的纯氧制造设备,由青蛙设计构建起可持续的商业模式——既能够满足医疗需求,又能够在无需进一步捐赠的前提下实现有机增长。当计划成型后,我们与来自当地的非政府组织的合作伙伴共同组建了两只落地实施团队,分别在卢旺达和肯尼亚展开行动。