We should expect another digital revolution, or two, or three. In fact, I would like to think we could plot them like stops on a subway line, or – introducing free will – cities on a map.
After more than 50 years under military rule, Myanmar (formerly Burma) is just beginning to open up to be a free and democratic nation. The people of Myanmar currently face challenges and complexity that vastly exceed the creative resources available to address them. Point B Design + Training (pointB), a partner of frog, is leveraging this unique time and context to change the story of Myanmar from seeing problems to creating new possibilities.
I’ll admit it. I was ready to dislike the new FOX and National Geographic series, Cosmos: A Spacetime Odyssey. You don’t mess with a man’s childhood memories.
On February15th, frog Milan hosted the 3rd annual World Information Architecture Day: a global sharing of experience and vision among the IA community. Taking place in 24 cities on 6 continents, the Milan event attracted 120 enthusiastic participants to frog’s studio for a day of sharing and collaboration themed “Design for a Better Everyday.”
在TEDGlobal的一个机器人实验室里，Raffaello D’Andrea引导着四方直升飞行器进行着令人眼花缭乱的飞行，这台飞行器——或者说，机器人，比以往任何飞行器都能更快地处理数据，用算法来解决问题，并帮助进行学习。他的飞行机器表演着特技以及“juggled balls”，很多台飞行器甚至还能以一种协调的节奏共同飞行。这位D’Andrea身兼数职，他既是一个动态系统方面的教授，以及瑞士联邦理工学院苏黎世分校的管理高层，还是Kiva系统的联合创始人——Kiva系统是一家开发自动化仓库系统的机器人技术公司。
If we want to better understand the power of the contemporary software interface, then it’s useful to look at the social context. The emerging Millennial generation, for example, is disillusioned with the wide gulf between their consumer and corporate digital experiences. In terms of lost productivity, this is only the tip of an iceberg. We are experiencing a generational shift in which hardware platforms, code, and expected behavior are driving a software evolution.
We've been seeing an intense pressure on businesses to rapidly make sense of customer needs and demands, then incorporate that feedback into new or existing products. For today's designers, it can be challenging to make well-informed decisions about the large and small details that comprise these products, especially when working within the constraints of an agile/scrum methodology.
At frog, one of the methods we turn to regularly to identify and incorporate user feedback into products is participatory design. Participatory design aims to bring users into the design process by facilitating conversations through the creation and completion of a wide range of activities. We create activities to facilitate sharing and conversation with users, providing them with materials to descriptively discuss their personal experiences and express their desires for ideal solutions. By doing this, we are able to work directly with current and future users of products and services, quickly discovering important criteria to fold into the next iteration of a product, service, or experience strategy.