Reviewing Cosmos: A Personal Voyage


 
I’ll admit it. I was ready to dislike the new FOX and National Geographic series, Cosmos: A Spacetime Odyssey. You don’t mess with a man’s childhood memories.

From frog Milan: Design for Everyday Life

On February15th, frog Milan hosted the 3rd annual World Information Architecture Day: a global sharing of experience and vision among the IA community. Taking place in 24 cities on 6 continents, the Milan event attracted 120 enthusiastic participants to frog’s studio for a day of sharing and collaboration themed “Design for a Better Everyday.”

那些飞翔的物体

在TEDGlobal的一个机器人实验室里,Raffaello D’Andrea引导着四方直升飞行器进行着令人眼花缭乱的飞行,这台飞行器——或者说,机器人,比以往任何飞行器都能更快地处理数据,用算法来解决问题,并帮助进行学习。他的飞行机器表演着特技以及“juggled balls”,很多台飞行器甚至还能以一种协调的节奏共同飞行。这位D’Andrea身兼数职,他既是一个动态系统方面的教授,以及瑞士联邦理工学院苏黎世分校的管理高层,还是Kiva系统的联合创始人——Kiva系统是一家开发自动化仓库系统的机器人技术公司。

Chromeless: The Content is the Interface

If we want to better understand the power of the contemporary software interface, then it’s useful to look at the social context. The emerging Millennial generation, for example, is disillusioned with the wide gulf between their consumer and corporate digital experiences. In terms of lost productivity, this is only the tip of an iceberg. We are experiencing a generational shift in which hardware platforms, code, and expected behavior are driving a software evolution.

Bringing Users Into Your Process through Participatory Design

We've been seeing an intense pressure on businesses to rapidly make sense of customer needs and demands, then incorporate that feedback into new or existing products. For today's designers, it can be challenging to make well-informed decisions about the large and small details that comprise these products, especially when working within the constraints of an agile/scrum methodology.

At frog, one of the methods we turn to regularly to identify and incorporate user feedback into products is participatory design. Participatory design aims to bring users into the design process by facilitating conversations through the creation and completion of a wide range of activities. We create activities to facilitate sharing and conversation with users, providing them with materials to descriptively discuss their personal experiences and express their desires for ideal solutions. By doing this, we are able to work directly with current and future users of products and services, quickly discovering important criteria to fold into the next iteration of a product, service, or experience strategy.

客座博文:Goodwill goBIN捐赠箱

在2014年,更多的旧金山人将会选择住在公寓里,使用自行车出行,而不是独栋房屋和私家汽车。如何减少垃圾堆埋场中的废物,也将成为旧金山人们关注的热点话题。回收、堆肥、捐赠都将是我们尝试的手段,但使用这些手段,同时却也伴随着更多市政与交通资源的占用与消耗——让生活更绿,并不是件容易的事。

Myris: Access With the Blink of an Eye

Forget all those user names and passwords. Instead, your iris is scanned and saved and used as a biomorphic identifier. Science fiction? The launch of Myris, an iris identity authenticator designed by frog for Eyelock, makes it very real. Project co-leaders Jason Severs, Executive Creative Director, and Dino Sanchez, Creative Director, spoke with design mind about how the iris has the potential to become the gateway to our digital world.

Project Bertumbuh Takes Prototypes In-Field

We spent the last weeks of Project Bertumbuh working out of Hubud, the Hub in Ubud, as our global team (South Africa, Indonesia, U.S., Italy, Singapore) prototyped and created business cases for our top concepts. As experienced innovators, we know good ideas when we see them, right?

Bringing Disaster Relief Home

Last October Superstorm Sandy slammed into the Eastern Seaboard of the U.S., leaving a trail of destruction that stretched from Florida to Maine. More than 100 people died and 300,000 homes were destroyed. Total damage reached $75 billion, much of it in the New York-New Jersey area. On the first anniversary of the storm, we look at a collaborative project between frog and FEMA, the Federal Emergency Management Agency, aimed at finding innovative approaches to disaster relief.