Blog  frogs on the road

Sandbox Summit: Day 2

Children's education disguised as building code, interactive art, and online games.

Forty six percent of kids are playing games with their phones as well as sending on average 50 texts each day. With such a high rate of adoption and the ability to access online games virtually anywhere, it is no wonder that that video game producers and marketers seek to create games that give kids twitching fingers something to “obsess” over.

Blog  frogs on the road

iPlay, YouPlay, WiiPlay: frog goes to the Sandbox Summit

 

Can the Wii teach playground rules? Is an e-book the answer to the literacy challenge? What are today’s children learning from playtime and what do toy and game developers need to know to create play experiences that foster 21st century skills? As new technologies and media are embraced by younger children, it is crucial for designers to create tools and toys that will engage them while fostering creativity, education, and, of course, fun.

Blog  frogs on the road

Humanism at the MIT Media Lab’s TEI Conference??!

When you spend any amount of time at the MIT Media Lab, you start to realize a few things:

1. You aren’t nearly as smart as you think you are.
2. Science and engineering research are leaps and bounds beyond commercialized products.
3. The geeks are begging for design. Literally.

I just spent a few days at the Tangible and Embedded Interactions Conference, and came to these realizations as I tried to synthesize lectures and demonstrations that included:

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