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Envisioning Healthcare for 2031

The Innovation Learning Network meet twice a year and brings together the most innovative healthcare organizations in the country to share the joys and pains of innovation.  Earlier this year frog hosted the ILN in the Space Needle in Seattle. The front-line innovators and leaders in healthcare explored how to take advantage of gaming ideas and principles to inspire innovation in the serious world of healthcare.

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Google Health’s Failure to Bring Meaning to Data

When Google announced Friday that it was pulling the plug on Google Health, we received dozens of calls asking, “If Google can’t make it in health, who can?” But we actually think we should be looking at Google’s failure as a strong sign of where the electronic medical record (EMR) and personal health record (PHR) space is headed. To use the Gartner Hype Cycle reference we are in the “Trough of Disillusionment,” where technology fails to meet expectations and is abandoned. But, some businesses will persist and continue through the “Slope of Enlightenment” and experiment to understand the true benefits and practical application of the technology for the consumer. We also think Google’s failure is a confirmation that consumers are finally expecting healthcare products and services to rise to the same level as other industries. frog finds this in our healthcare research all the time; patients and physicians now expect their PHR/EMR to provide all the intuitive functionality and connectivity as their smart phones and tablets. If they don’t, they won’t adopt these technologies. Google Health failed on two primary dimensions: failure to create a connected and meaningful solution.

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Playing with Collective Intelligence: ILN Summit Day Two

A majority of the first two days at the ILN summit has been focused on how games can motivate and make visible our behaviors around health. In this sense, we’ve been learning about how games can teach us knew ways of being, but one of the most provocative talks of the summit explored how we can inform (and educate) games.

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Gamification 101: ILN Summit Day One

Today at Seattle’s Space Needle, frog design kicked off “Changing the Game,” a health conference in partnership with the Innovation Learning Network, where front-line innovators and leaders in healthcare will explore how to take advantage of gaming ideas and principles to inspire innovation in the serious world of healthcare. The morning was about breaking in the skeptics and getting them to expand their understanding of how gaming can be used to actually create change. frog’s Director of Business Development Teaque Lenahan coaxed the apprehensive luddites  critics , with a nod from the Journal of American Medicine that states,  “Health games represent an emerging tool that must be considered by community health centers, accountable care organizations, and patient centered medical homes.”

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freeHealth

About a month ago, frogs participated in a Health 2.0 code-a-thon hosted by Google in Mountain View. You may remember Alex Tam's winning Healthy Commute concept at the last event.  The day’s goal was to design and build new healthcare tools by bringing together developers, designers, and healthcare stakeholders. Raw data sets, such as the OpenGov data, helped inspire creative ideas to improve health.

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Gaming for Health, Playing to Win

On Dec 11 and 12, 2010, nearly one hundred people gathered at frog design’s San Francisco studio for Health Games Camp. This diverse group of people included healthcare practitioners, game developers, user experience designers, entrepreneurs, and more, all with an interest in improving healthcare behaviors. This quasi-unconference, quasi-workshop used multi-level game play as the framework to create practical game-based solutions for real health problems. Julian Keith Loren from Innovation Management Institute and David Schafran played the role of Game Masters of the weekend’s activities, setting the structure of the event and tirelessly corralling, engaging and challenging the participants to push to improve healthcare games.

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Health Games Camp

"500m people will be using healthcare mobile applications by 2015" - research2guidance 

Healthcare applications are becoming more and more important in providing people with information to make make better decisions and encourage healthier behaviors. Gaming has shown that it can affect behavior change in people in a way that is engaging and fun.

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The Gamification of Healthcare

When I started to use Nike Plus I couldn't imagine I would end up enjoying running so much. Nike Plus allowed me to keep a record of all of my runs and gather feedback and motivation from friends on Facebook, where all of my runs are automatically posted. Thanks to a challenge we've set up in the frog Milan Studio, I've pushed my limits much farther than I would have ever expected only a month ago.

You might wonder why this should matter to you. Well, it's a long story and for the purpose of this post we'll keep it short: global changing factors such as aging population, growing incidence of chronic diseases and sky-rocketing costs are undermining the healthcare system as we know it. 

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Social Gaming for Health

Whether your using a geo-location app to check-in at your favorite venue or virtually farming with your 500 Facebook friends, social gaming is creating new online currencies to boost your online identity, and in some cases, motivate your offline behavior.

But beyond digital gifts and status, how is social gaming really having an impact on our daily routines? 

Blog  DesignWell

Hacking 4 Health

We recently had the opportunity to participate in a one day hacking4health developer challenge held at the HealthTap offices in Palo Alto, CA. HealthTap partnered with Health 2.0 and the US Department of Health and Human Services (HHS) to hold the event.

The challenge was to take recently released health data by the US government and other sources to create useful applications with health impact. A wide variety of  data sets were made available ranging from county health rankings, to food environment indicators, to hospital outcome of care measures, just to name a few. 

"More than 200 developers, designers, physicians and architects (some of whom were more than one of the above) participated in the event in HealthTap’s offices in Palo Alto.  Over 35 teams were formed to create apps based on the newly released data, and 18 of them continued to code and submitted proposals for final judging at the end of the day."