Blog  Intangible

How Are You Using the Collective Action Toolkit?

 Collective Action Toolkit - Action Map from Official Chinese Edition

The SCAD graduate students split up into teams and gathered around their copies of the Collective Action Toolkit (CAT), considering their homework assignment for their next class period. Their task: To pilot the first activity they would use with local high school students as their first introduction to working together in a group. In two days, they’d have to do a dry run with their classmates. As they looked over the toolkit’s action map, they began to where they should they begin? By having a “Knowledge Fest” or a “Skill Share?” By helping their group identify a goal right away, or by having fun and getting to know each other?

The CAT has been out for almost two months, and from the emails and conversations we’ve received since releasing the CAT, situations such as the above are happening more and more. The toolkit is being deployed far more broadly than expected, such as in our new Chinese language edition. People are finding new uses for it, from local education to entrepreneurship in global organizations. And we’ve embarked on our first educational pilot, working with SCAD’s Design for Sustainability program.

How did this happen? And in what ways can you use the CAT that you may not have considered?

Blog  Intangible

Design Challenge: The Game of Sustainability

The Game of Sustainability - Design solution by Jake Zukowski, Abdullah Shaikh, and Jeff Glasser

Until the end of the year, I'll be sharing design challenges from my book Creative Workshop: 80 Challenges to Sharpen Your Design Skills, which was just released by HOW Design Press. The book consists of 80 creative challenges that will help you achieve a breadth of stronger design solutions, in various media, within any set time period. Each exercise includes compelling visual solutions from other designers and background stories to help you increase your capacity to innovate. Here's the fifth one in this series, "The Game of Sustainability."

Blog  Intangible

Design Challenge: More Is Less

My Sweets by Tithi Kutchamuch - 1

Until the end of the year, I'll be sharing design challenges from my book Creative Workshop: 80 Challenges to Sharpen Your Design Skills, which was just released by HOW Design Press. The book consists of 80 creative challenges that will help you achieve a breadth of stronger design solutions, in various media, within any set time period. Each exercise includes compelling visual solutions from other designers and background stories to help you increase your capacity to innovate. Here's the first one, "More Is Less."

Blog  Intangible

From Observation to Vision

The promise of human-future interaction.

The Watermarks Project [watermarksproject.org] is a public art project that explores the generally accepted prediction of the sea levels rising, due to climate change.

Imagining a sustainable future is like observing a series of waves crashing upon a shore, imperceptibly eroding the sand away.

It isn't clear whether we're at high or low tide, so we can't be sure how far to stand from the water. We try to judge, in the far distance, if there are large waves that may get our feet wet, or even worse, pull us out in the undertow. There are a fearless few out surfing the breakers, but most people are content to rest on their towels, sun themselves, and read a book or two. There is no clear understanding of how our actions on the shore will change the quality of the water, or what lives beneath the surface. Our influence on the known world is intangible.