After reading Seanâs post about design theft I thought I would chime in with my own experience with this. On gotoAndLearn() I have made tutorials on a large number of Flash topics and I always include a working FLA file for people so they can check out the finished product. Well it has come to my attention that certain websites have been selling not only these files, but also the tutorials themselves.
One such example is the 3-part 3D carousel tutorial where I explain how to construct the, now played out, UI construct. I recently became aware that a site was selling the tutorials and the FLA file as part CD-ROM of Flash resources. Thanks to the Insomniac Syndicate for bringing this to the surface. What is lame is that they donât even take the time to put in their own graphics. Check out it out here.
Personally I find it amusing as Iâm not making any money on them in the first place. But if I was going to set out to make money by selling other peopleâs work, I would at the very least change the graphics.
Thieves have become very lazy,
One of the elements that draws me to develop for the web is astoundingly close-knit and open community of designers and developers. A natural side-effect of such a community is the rise of an A-list, or rockstar group of designers who get an inordinate amount of attention and adulation. Personally, I don't object to this behavior because those who have taken or been pushed into the spotlight are nearly all excellent ambassador's for the craft. They have no issue sharing methodology or inspiration and are constantly giving back to the community at large.
It is for this reason that when needed, the mostly silent community can come together and have a potentially great impact. Recently, Dan Cederholm of simplebits has been the victim of some pretty egregious design theft. He didn't blog about it but simply posted an image of the stolen work in his flickr stream. It has been fascinating to watch the community's response to Dan's situation. At first, nearly everyone who commented agreed it was ripped off and simply sent him condolences. However, at some point the offending proprietor of the site selling the work jumped in with ludicrous accusations and decided to stand his ground against Dan.
And the resulting cacophony was like he individually slapped everyone in the face.
The noise transitioned from sympathetic into proactive, and now the community is coming together and doing whatever it can to raise awareness about the shady business practices of the offending company and supporting Dan in anyway they can think of. Dan never once asked for any of this. It is true that he is a "web-celeb" and is probably receiving some of the attention due to that, but I have seen other designers work get stolen and gain support from our community as well. Typically, the theft deals in CSS and HTML and the offending parties are quick to remove the stolen work as soon as they start to receive the negative mention.
I am certain that design theft occurs in nearly every discipline, but is the community around that discipline as eager to defend one of their own? Can anyone point me to any examples of this?
William Gibsonâs well worn quote, âThe future is here, itâs just unevenly distributed,â is a potent thinking tool. He compels us to look around and find things today that already represent the possibilities the future holds. Whether itâs looking to South Korea and Japan for mobile communication technologies and practices, or into India to understand the effects of micro-credit on prosperity, we understand that some places in the world are more advanced than others. Some of todayâs local innovations will be the forces of the future globally.
Looking for the future in todayâs world, though, doesnât necessarily mean looking for something ânewâ. Innovation and signals of the future may happen around the edges, but itâs often repurposing or reuse of the things we already have that are the most compelling signals of things to come. In the world of mobile communications, for example, the massive flows of migrant workers through China are forcing people to think about how to keep family bonds tight. In Africa, poverty has created businesses that center around the communal use of mobile phones, which in turn requires the creation of new tools and practices for communication (Jan Chipchase documents some of this wonderfully).
Discovering the future is often just a matter of engaging with life on the edges. The companies that are imagining and creating the future must experience and engage with the unfamiliar to expand our horizons for thought. Those same companies can also discover the hidden nuggets of the future deposited in the everyday. It could be just a matter of re-engaging with our familiar environments in unfamiliar ways, or stepping across the world to spend time with people from different cultures. The unevenly distributed future is buried in the practices of the everyday, waiting to be uncovered.
There's been a lot of buzz about Dell's recent announcement of their EC280 desktop PC for the China market. A bold move for a market characterized by cybermarts selling everything from branded PCs to low-cost, custom-built generics and everything in between, and by a PC's brand over time being nothing more than the label on the box, given the tendency to upgrade the innards over time rather than replace the full system.
BusinessWeek offers the most insight into how this computer was designed. Coming out of Dell's Shanghai R&D center, the EC280 went through a design research process that uncovered the need for the EC280 to be smaller than the average PC (due to the smaller size of the average Chinese home); the need to have a lower power consumption, thereby requiring only one fan, thereby reducing the noise level (for the same home size reason); and the presence of just one expansion slot (rather than the standard 8, which are rarely used by most users) to improve reliability.
Compare this approach to the business model innovation of Lenovo and Microsoft to address the same challenge last year: a "pay as you go" approach that offers consumers a very cheap ($150) PC partially financed by loans which are repaid over time through purchase of prepaid cards, eventually leading to full ownership. I wonder how that program is doing 9 months later?
The TED conference for this year has happened and they have begun posting some of the discussions.Â I highly recommend checking them out.
My favorite is Sir Ken Robinson from the 2006 TED Conference.Â Sir Ken Robinson is author of Out of Our Minds: Learning to be Creative, and a leading expert on innovation and human resources. (Recorded February, 2006 in Monterey, CA.)
Experience retailing, a trend that began to be noticed by TrendWatching back in 2004, is still being demonstrated by stores that followed it. As TrendWatching stated, "Weâve all heard about it but what exactly does âexperienceâ or âinspirationalâ retailing mean? Do consumers want a song and dance every time they come into your store? Not necessary, but consumers do want to enjoy an âexperienceâ when they shop."
Safeway was one who helped start this trend and put it into motion in 2003 and has done rather well with this strategy, as Kevin OâMahoney wrote about this year in The Hub. "Safewayâs long-term growth strategy is paying off. Sales growth at the remodeled stores along with product innovations are expected to boost sales by more than three percent in 2007, well ahead of its competitors."
Read TrendWatching's retail report.
Read about Safeway in the January/February 2007 issue of The Hub from Reveries.
Consistency is typically the holy grail of design strategies: Create a "design language" that can cover a wide range of products and markets, which communicates a consistent brand message and which creates efficiencies by not having to invent the wheel for each new product. At frog we have done many design language projects over the years, including one of the very first, for Apple back in the early 80's. However, while consistency is a terrific way to create a design language, it is not the only one -- inconsistency can be used as well.
-- from the School of Electronics & Computer Science, University of Southampton --
Pervasive computing technology which can monitor the welfare of the elderly will be made available within the next 18 months.
The Centre, co-directed by Professor Bashir Al-Hashimi and Professor David De Roure, both from the University's School of Electronics & Computer Science (ECS) brings together multidisciplinary expertise from across the school's research groups, ranging from sensors and wireless communications to computer science theory and practice.
This combined expertise will make it possible for them to develop a Wireless Sensor Network (WSN) which can operate in homes to monitor the health of the elderly.
According to Stephen Spikings, a PhD student under the supervision of Professors De Roure and Al-Hashimi, statistics show that due to the 1960s baby boom, by 2031 almost a quarter of the population will be over state pension age.
In order to make it possible for such individuals to live independently, the researchers are developing low-cost sensor networks to monitor their environment so that changes in health can be detected.
For example a weight sensor positioned under the bed could detect the individual's movements throughout the night. A sensor in the bathroom could monitor use of toilet facilities to pick up signs of digestive problems, and body imaging and temperature sensors could highlight areas of the body that are painful.
'If we image the body and then attach temperature sensors, say, to a chair, the parts of the body that are in pain will radiate infra-red and will be picked up by the sensor,' said Professor De Roure.
> the story... March 19, 2007
-- from Information Week and mediapost.com and ThinkEquity Partners -- "When it comes to Apple, it's all about cachet, which is precisely why a new ThinkEquity Partners report says Apple TV, the company's latest consumer electronics offering, has the potential to make big waves.