For those who haven't heard, Microsoft launched a CTP of WPF/E last week and there has been a huge amount of blog chatter surrounding it. For people who are still struggling to come to terms with WPF, the addition of WPF/E into the mix will surely cause some confusion. I've been playing with the technology since it was launched and I have to say that it is very promising.
The initial reaction of many was to compare it to Flash. This makes sense since both technologies are geared for creating rich, interactive content for the web. The very first example I created was one which allowed you to control a Flash movie from WPF/E and vice versa. The second example expanded on that and actually had content animating in between the two technologies. But comparing WPF/E to Flash is somewhat akin to comparing Flash 4 to Flash 8. The capabilities of WPF/E are still very limited in comparison to the powerhouse application that Flash has become. One of the advantages of WPF/E however is that you can create it using a text editor and you don't have to run out and buy a $700 authoring tool. It is also never compiled like a Flash SWF file is, so you can edit the files directly on a server to see instant changes in your application.
Below is a list of links that I found over the last week that may help you in getting up to speed with WPF/E. Be sure to install the WPF/E plugin in order to see an examples.
WPF/E and Flash Interactive Example!
More WPF/E and Flash Integration Madness!
My Site's Header is 100% Pure WPF/E!
WPF/E Egg Timer
WPF/E Video Player
Page Turn Media
Film Strip Slideshow
Information on WPF/E
"WPF/E" SDK documentation
What is WPF/E really?
The Makings of a WPF/E Project
All brands have to evolve, and many are forced to because they become too wrapped up in themselves and lose connection with the people they are trying to appeal to.
New media meets old media. Volatility meets eternity. Digital meets thinginess. Blurb's BookSmart (still in beta) is software that turns your collected blog entries into a bookstore-quality book. For those who blog for a living, this new service opens undiscovered distribution formats (the blog book!) to reach more traditional readers.
In the "attention economy," a term introduced by Thomas Davenport and John Beck in 2001 (also read Michael Goldhabers' essay), attention is the scarcest resource and the strongest value driver. The concept has been around for a while; what's new now is that businesses are beginning to understand attention as currency and are creating tools that help build and exchange "attention capital."
This passage is as true today as it was in 1970 when John Chris Jones wrote it:
GWEI - Google Will Eat Itself
"We generate money by serving Google text advertisments on a network of hidden Websites. With this money we automatically buy Google shares. We buy Google via their own advertisment! Google eats itself - but in the end "we" own it!
By establishing this autocannibalistic model we deconstruct the new global advertisment mechanisms by rendering them into a surreal click-based economic model.
After this process we hand over the common ownership of "our" Google Shares to the GTTP Ltd. [Google To The People Public Company] which distributes them back to the users (clickers) / public."
Check out the news section.
See also: They are encountering similar resistance that Jonah Peretti's Nike Sweatshop project received. Read the email correspondence with customer service representatives at Nike iD, an on-line service that lets people buy personalized Nike shoes. The dialog began when Nike cancelled an order for a pair of shoes customized with the word "sweatshop."
Quite a few bytes were wasted to predict the success of Nintendo's Wii way before its recent launch.
For those of you who have just come back from a six-month trip to the moon the Wii happens to be Nintendo's new video game console.
Rather than playing the tech-spec war that Sony and Microsoft are still busy waging Nintendo has gone the "keep it simple and fun" route. Instead of the button-laden gamepad typical of other last-gen gaming platforms the Wii uses an innovative motion-sensitive, sensor-packed controller that enables players to have actions on screen follow the controller's movements in space.
In a pinch: to swing a pixelated sword just swing the controller mid-air. That easy.
A few days have now passed since its commercial release, and it's becoming clear that most of the promises for the Wii to be somewhat of a gaming revolution (pun intended) have been met.
Described by early (and lucky) adopters as "pure fun in a beautiful tiny box" or "fun like baby laughing hysterically for no reason other than he's a baby and he's alive fun" the Wii has been showing, to paraphrase The New Yorker, that "third place" is not such a bad place to be in after all.
To me the interesting thing these days is that while many commentators have been rightly asking themselves if the Wii will create new styles of gameplay, what has happened instead is that players have been reporting innovative side results to their video gaming activities, side results more commonly associated with sporting circles.
Couch-potatoeing video gamers are getting a workout.
You know it must be serious when even the Wall Street Journal reports on cramped muscles and "more exercise than some players bargained for".
All of this not to mention broken TV sets or even unlikely Wiinjuries caused by excessively active gameplays enabled by the Wii's magic controller.
The fun has gone beyond the screen it seems, in more ways than expected.
What did Olivia Newton-John sing when I was young... er younger? Oh yes: "Let's Get Physical".
It's all good obviously.
What I envision and covet though is the next step.
When the same natural language of interaction that's making the Wii so attractive will be applied to all the crazily complicated techno-gizmos that surround us today.
If you've made the mental leap from the Wii's controller to the mobile phone you're likely holding in your hand or keeping in your pocket right now you've been reading my mind all along.
Welcome to our upcoming mixed reality world: one giant playground.
Now Nintendo, just one last question.
Why do poor Europeans like me have to wait for another week or so before we can also put our greedily twitchy hands on the wondrous little thing?
Now that's no fun!
from: Update for Committee on Technology in Gov't of the NYC Council
Broadband Advisory Committee
With Council Member Gale Brewer as the prime sponsor, the New York City Council passed Int. No. 625-2005, now Local Law 126 (http://nyccouncil.info/issues/intros_act.cfm?intro=Int%200625%2D2005), in December 2005 to establish a Broadband Advisory Committee. The committee will review the ways and methods of using municipal resources to accelerate the build-out of current, any emerging or newly developed broadband technologies and other advanced telecommunications and information services, such as cable, broadband over power lines, or wireless technologies within the city of New York. The Committee will report its findings and recommendations to the Mayor and the Speaker of the Council as well as hold public hearings in each borough to educate the public. Council Member Brewer and I have been working diligently with the Speaker's office and the Mayor's office to appoint a diverse group of qualified individuals to this Committee. We are working closely with the Office of the Bronx Borough President to hold the first Advisory Committee hearing in the Bronx. The first meeting of the Broadband Advisory Committee has been tentatively set for mid-January. Please stay tuned for forthcoming details.
Nokia's Park Wifi Website
Nokia is helping to bring free Park WiFi networks to 10 major parks in New York City. Central Park and Battery Park launched in August followed by several other parks, including Union Square Park, Prospect Park and Corona Flushing Meadows, to be launched in Fall 2006. Access to the Park WiFi network and services is possible with Nokia Nseries products that have Wireless LAN capabilities built in.
To learn more go to www.parkwifi.nokia.com.
Computer Recycling/Reuse Survey
As part of a national effort, Computers for Youth is trying to measure the impact and awareness of ewaste (computers and peripherals) recycling within the corporate community and the effect that legislative mandates would have, should they be put in place. Please look over the following survey and help Computers for Youth get a better idea of how new legislation to monitor ewaste would affect the tri-state corporate community. This survey is modeled after an existing survey that has been administered in California by CompuMentor/TechSoup. It should take no more than 3 minutes. The link: http://www.surveymonkey.com/s.asp?u=367441873636
Wi-Fi Hotspot Survey
Laura Forlano, a graduate student in Communications at Columbia University, is conducting a survey on the use of wireless Internet at cafes, parks and other public places in New York in order to better understand how these networks are being used. It is hoped that the survey will help to inform public policy on the deployment of municipal wireless networks nationwide as well as contribute to the dialogue about a comprehensive broadband strategy for New York. The survey takes about ten minutes to complete. Participants will be entered into a drawing for a free iPod or a $300 donation to a charity of your choice.
Take the survey at:
If you have questions about the survey, please contact Laura Forlano at email@example.com.
About the New York City Council's Committee on Technology in Government The primary goals of the Committee on Technology in Government are: (1) to expand digital equality by increasing access to broadband in underserved communities of New York City (2) to increase the strategic use of technology in government, thereby, increasing efficiency in government and enhancing the quality of public services, and (3) to promote the openness and transparency of government by making sure that public information is accessible to every New York City resident. Through its ability to hold oversight hearings over City agencies and introduce and hear legislation, the Committee on Technology in Government works to achieve its goals in partnership with the private, public and nonprofit sectors. More information about the Committee and the Chair of the Committee, Council Member Gale A. Brewer, can be found at the following link:
All Committee briefing papers from the current session (beginning in January 2004) are also available at this link.
Yahoo News reports that NBC is deciding if it should air footage of Saturday Night Live rehearsals. George Kliavkoff, the Universal Chief Digital Officer states that, "Sometimes it's a lot more interesting than the show," in discussing the footage.
The same could be applied to out-takes/bloopers from taped television shows, shots not displayed in the broadcast from the multiple cameras at sporting events, additional takes of songs for musicians and a whole host of other ideas.
National Public Radio (among others) already has a great deal of additional materials from their radio broadcasts designed to enhance the information they're trying to convey visually.
DVD's have had a built in distribution vehicle for years and now, other media will have it's own vehicle for extra material.
Google creates a lot of waste: wasteful product and service concepts, wasteful amounts of innovation. And that's OK.
Why? Because the waste is food.
This is how nature works. Nature is not super efficient (despite exhortations to the contrary), and creates a lot of waste.
It's just fine for two reasons:
1. It doesn't take many resources to produce in the first place
2. The waste becomes food for other parts of the ecosystem